Atari ST games list! 
 
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Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
AtariST

Death Trap

Death Trap
GenreAction Adventure
DeveloperAnco Software
PublisherAnco Software
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Death Trap is a fairly addictive and well presented action adventure that combines adventure and arcade elements. The game was released by Anco for the 16bit Commodore Amiga and the Atari ST home computers.
 
Review
Death TrapSTORY / GAMEPLAY
An evil man called Shankriya attacked your land and stole 5 magic scrolls that protected your people. These magic scrolls granted great power to Shankriya so he hid them away in a cave complex with numerous dungeons, known as "Death Trap". This complex is a great set of labyrinths swarmed by hordes of deadly minions and fatal traps (like dropping concrete slabs, spikes that pop out from the floor, dead pits with fire and more). Starting out with nothing more than your trusty knife, you have to stab your way through hordes of giant frogs, ghosts and demented Egyptian wizards. Luckily, killing some of these guys you will get a potion that will give you the ability to use magic weapons, spells and healing powers. The adventure element mostly consists of activating switches and exploring complicated mazes but the potions found are the whole game's main key so you must learn to use them wisely. The potion menu can is shown by hitting the spacebar. From there, the potion found can be used to give you a boost by casting a spell. In general, the sprites are fairly small but probably difficult to hit and at the end of each level there's a huge (5 times like the hero) boss awaiting for you! Overall Death Trap is a cool action adventure game and the strategic use of magic adds a lot and refreshes the old platform action game formula. The gameplay is sometimes unfair though (i.e. the spikes pop up from the floor giving no warning before they strike!), but it's intense and will keep you playing for a long time.

GRAPHICS
The ST version's graphics are good, and it is obvious that the developers shown a great deal of care and attention. So, the outcome is a really good Atari ST game, if we leave a few glitches aside due to its hardware limitations. The sprites are well animated while there are also some animations on the backgrounds (i.e. fire on mounted torches, pits with moving lava, spikes coming out of the floor etc) but the scrolling is pretty weak at times due to the high detail of the backgrounds and the fine animation of the sprites. This is noticeable especially when jumping or crawling. A blitter chip would be greatly appreciated on this version (found on the Amiga and the STE hardware) and would help scrolling here a lot. The gameplay area offers up to 32 colors on-screen and it's divided in two different parts: the bottom part is the information/status panel designed with up to 16 colors, while the top part is the playable area with up to 16 colors at once. Comparably, the Amiga version offers more than 50 colors on-screen!

SOUND
The sound on the ST version consists of a few nice sound effects that add to the game's spooky atmosphere but unfortunately, there is no in-game music. In addition, there is a nice sampled introductory tune.
 
Screenshots
  • Death Trap
  • Death Trap
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  • Death Trap
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Gameplay sample
 
Comparable platforms



27 colors
Atari ST



49 colors
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
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The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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